Monday, December 31, 2012

"Panda mystery 5.1 version soldiers Battle of various occupational detailed experience




I Orc weapons of war, the mining, the head of the professional tailor, anti-halo gem, PVP equipped graduation, who ruby ??red force tough, yellow full-tough, gloves, belts no reward with yellow tough, shoulders pants enchant endurance single BUFF command 42W blood. Always wanted to write a detailed career duel experience 5.0 would have wanted to write, but because the version is too short, and I hit a lot of content results cafes computer error led to all content all gone so I did not write, see to the most recent doldrums soldiers district PVP, committed to taking the time to write a duel experiences.

1V1 is the basis of the PVP, although Blizzard claimed long ago abandoned 1V1, 2V2 balance, but I think the 1V1 is still familiar the PVP go the first step, all the conditions of the duel in use conditions Arena, so the total on birds, not to mention the rocket boots like.

Duel adhering to the Chinese principle of "no-first-use of weapons." Each other on birds I have the tortoiseshell to play down the other rocket boots I Frostweave network.

Monks

Monks because the current version of the very poor anti-control ability, making every Sasser can Monks played very hurt, eat Sasser, if puzzled, opened the bloody directly next to the 50% of the blood volume, monks and some thieves crackling of a fight.

1: karma Touch hit wasted Intimidating live, keeping in mind that the monks had no bloody bloody effect, if any, Intimidating bloody effects to break with bloody effect disarm, disarm after Sasser live halo, until karma effect disappears after the fight.

2: Berserker Rage solution Fenjincuogu, the paralyzed effect on soldiers useless.

3: Summon snow anger targeted to snow anger Intimidating monks, wasted a few seconds.

4: monitor good angry thunder breaking the CD or monks Church leg sweep followed by anger Ray breaking open the moment the sword in the sword in person can ward off anger Ray broken.

5:10% or less of the blood of reincarnation touch directly seakill, to watch blood line to open the build Scream all right.

5.1 monks really nothing difficult, badge solution like the Church leg sweep, as long as it is not swatting, rhythmic skills to pay the monks really no ability orcs tough resistance to anti-halo flow soldiers war.

Dark, animal husbandry

Five-word level shadow priests fight, basically belong to the stability eat type, did not feel much pressure.

Duel up quite satisfactory, some small details ready to fight the dark, animal husbandry, there is no pressure.

1: psionic magic talent, Berserker Rage can eat psionic magic fear to open, together with the pastor and psionic magic Sasser psionic magic Intimidating.

2: after the specter camouflage, shouted a harsh deceleration and then give the anti-shield, good luck counter to a Mind Blast, a strong sense of soldiers moving in the direction of the dark, animal husbandry, the specter of camouflage to Sasser.

3: the like hands specter camouflage + fade not to assault, I would hands horse, assault fade over then, anyway, the arena which can be launched, but not on the bird hands on bird hands only you lose a friend to accompany you practice PVP.

4: Shadow Magic outbreak, Intimidating handed Shadowfiend, Intimidating pet with Sasser, or the more strident, 3 beans plague damage is still pricey, pay attention to a good start less injury can be.

5: shadow priests are generally with a bean Psychic Horror disarm four seconds does not matter, only one second of panic effect, so the badge can be left to a key fear.

6: Psychic Scream 27 seconds CD due to the effect of PVP gloves, Berserker Fury 30 seconds CD, the monitor good soul wailing on the CD to play shadow priests pressure reckless currently can not be immune to fear, to pay attention to.

Good detail playing dark, animal husbandry easily

Riding discipline

The riding discipline kite fight, or the outbreak of playing, I think the discipline to ride this version are not a war with the soldiers of the capital. As the battle fatigue join the discipline to ride this mixed career resilience weaken in fact large. 5.0 The disciplinary riding open Uncle outbreak is very fierce, but now PVP equipped and tough resistant priority, Ret outbreak is not so brutal a.

1: disciplinary stream for kite riding, dominate, strident talent, casually once close shockwave to open the next bloody + jewelry can knock down the discipline to ride a lot of blood. Back and forth a few times too much is often riding discipline, and dominate the talent is simply afraid of the kite.

2: stream broke discipline to ride more simple, sword in people in disarm against Ashbringer open uncle can see the mood To Do fauna run a race, there Intimidating, there is a shock wave, various control riding discipline outbreak not smooth, the discipline to ride very uncomfortable.

Playing discipline to ride really nothing much pressure, gone.

Enhanced Sa Sa element

Two together to write!

1: Enhanced Sa to open a wolf, sword in the line and electricity Totem, Healing Tide Totem clicked out.

2: trap totem plus electricity totem hand quickly aid care out if the shaman plug energy Totem Glyph, 3 seconds Energy Totem will live halo.

3: Lava Burst damage is not so horrible, you leapt morphology is not imaginary, all facing the outbreak, death is often the shaman.

4: The badge is generally left to the quick sorcery, shaman read article demon: deceive you boxing, he again to witchcraft you Biehuang open shield anti-witchcraft Shield Anti-there shockwave cheated again, and then cheated The shock wave also the Intimidating interrupted again cheated there tripped assault interrupted, the interrupt skills first-hand, the shaman read article sorcery really no opportunity to demon to. If enhanced the Bodhisattva of instantaneous demon let his demon it anyway.

Lava Burst damage has been weakened, the element Sa front as terrorist outbreak, as long as the master of the rhythm soldiers generally no pressure.

Saturday, November 17, 2012

About country warfare Points Description division and occupations.





Again points. Attention to the upper right corner to enter the country after the war, there are three points as I am ordinary above the blue point P and S points. Third line red S P point is the war in the country the number of points that can be used, such as the construction of something, Zhao guardian blue and red are the scores of their own and the enemy's. directly determine the winners and losers score. increase value of P and S values ​​are different in the destruction of enemy buildings. out only point P S point does not consume so points to build something that will not affect the total score (hope that this will not be someone Zaima points built something) but pay attention to the points is limited 's. Mainly used summoned Guardian and making resurrection and send. Else try with YXB made small stronghold guardian opinion may be made from time to making not made because the daemon will chase people can be led out by a small number of enemy get rid of. fence does not move only rushed to the city's destruction, while the city is a small place where the enemy is difficult to capture in our number of dominant. difficult to carry out attacks, especially remote attacks such as Mage and bow.

Build something to tie a stronghold not to have made the resurrection. Else should be made, such as the attack Castle also important to reduce the force of the enemy's attack building large base must be made more than one enemy attack can be extended time under the castle. actual often a big stronghold surrounded resurrection and other buildings do not. enemy capture all construction Perkins! the captain in strongholds guardian not summoned. enemy fast break under the fence again summoned. When the enemy attacks guardrail must first get rid of the guardian will be full the MISS This to a large extent, to extend the time of the capture of the castle, but the actual operation with the not so well!

Mad attack and shield. Extremely important role. Always run ahead of the mad blood high anti high shield has the Shield. Rushed into the enemy crowd hair skills is the most important role in the melee and also protect the bow and mage safely behind the attack is the leader of the team!

Two swords. Metamorphosis attacker take claws under invincible! But you can not expand the group attack is often the destroyer of buildings.

Bow. Auxiliary attacker. Could help increase the blood but also expand the long-range attack. Important role in the team. Greatly increase the efficiency of the overall attack a good archers ATK does not lose any role.

Maken. Itself dark attributes. Mage and arch nemesis. To see all headache role in the curse regard any career ranks added Maken. Our overall attack will greatly enhance the same time weakening the other spiker mage and bow attack capability can play a things office multiplier effect. attacks, you can say so. and Maken is to do battle and mad shield alongside people.

Magic spiker team can be said that a good team launched attacks to come from mage.mage can be given to strengthen the capacity of all occupations. With melee class help. Mage super attack capacity and engine power. fighting as a team. resistance to kill the main force of the hostile forces team!

Thursday, November 8, 2012

Aion3.5 building villages to unlock more privileges

      Agricultural villages in Elian / Pell central bulletin board, you can perform the the village grow tasks. After the completion of the task, the village can grow up to 5.
The village growth task is the village members of the joint task, enhance the village level, you will unlock more convenient.
      Non-village residents can also perform the village grow tasks, implementation of the results will be reflected in the task is completed village.
A village
√ The most basic potted plants and bonsai.
Two villages
√ more potted plants and bonsai.
√ leaf-shaped furniture. (1)


Leaves Furniture
Three villages
√ pure the Aris clothing bonsai.
√ ornaments and souvenirs.
√ warehouse manager. (2)



Aris costumes 1
(3)


Aris clothing 2
Four villages
√ pure the Aris weapons bonsai.
√ trading intermediaries.
√ around villages toner flowerpot. (4)



Aris weapons Image
Five villages
√ more potted plants and bonsai
√ purchase residential appearance change coupons.
√ repetitive task is completed, you can change the relic of the Holy Grail and the crown exchange NPCs. (Will remain for some time disappears)
√ repetitive tasks can buy the the Firebird horse Firebird eggs bonsai. (Will remain for some time to disappear) (5)

Thursday, November 1, 2012

September 19 today, game producer Chris Hager, in an interview with foreign media, discusses the "TERA" the latest game updates planned, he said that the future will be adding more events in the game.
Haig listed the the fall work plan of the production team, including a series of small events, and held a large number of players at the same time every weekend to participate in large-scale events. (1) (2) (3) (4)





Finally, he stressed that the game will be more updates, including the return of manufacturing tasks as well as the large-scale changes for the mad Berserker. Fall there will be a major update to make some major changes with The magic system. In addition to these updates, En Masse Entertainment and Bluehole studio is still to develop a project, currently in a confidential state.
Haig did not mention a specific update date, but a detailed account of some event updates, such as new emergencies, as well as to improve incentives Town weekend event.

Thursday, October 18, 2012

Guild Wars 2 thieves copy of the utility build and battle ideas


The battle, I have always regarded the stability of the entire team in first place, thus composed as follows the build. This play well in the ranks to play the role of pillars, a significant reduction in the pressure of the overall battle.

Characterization:

Only must the characteristics of the 15 properties in XI and Acrobatics Shadow Arts, and all the other can modify according to specific circumstances.

Shadow Arts, characteristics well beyond the final XI: I, III, IV.I Needless to say, the main set build slots skills are deception, drop the CD is really upgrading; III allows thieves a very powerful ability to lift the blood group, this is really not a joke; IV, sneak in every 3 seconds to remove a symptom, and this situation, if the poison the boss of the powerful must bring other symptoms are relatively not very threat sex.

Acrobatics, the first big feature can only elect I or II. Actually pve when I really, really easy to use.

Second characteristic use very much, VII, VIII and X are very strong in pve.

Deadly Arts, in only 15 of the more practical features, but the main points of this sacrifice will be relatively large, and do not necessary, and finally I chose to completely abandon this line.

Critical Strikes, this line basically is to enhance dps, and how the election is all about. According to personal preferences to add like, it is worth mentioning that 15 characteristics can indeed alleviate the pressure of active point consumption largely to the characteristics play a sufficient the effect is actually about 30% crit enough, after all, when truly needed initiative the aoe occasions, but aoe the storm but also much more.

Trickery, how to add random.

Choice of weapons, sword + gun / dagger + gun / sword + dagger / Shortbow

The sword used for aoe occasions, daggers used to fight the boss, the Shortbow mainly kite and long-range attack.

Gun 4, headshot, for interrupted monster threat skills In fact, as long as the smoke above, most of the non-boss monster skills have been no threat, and the need to pay attention to only a variety of shootin / Flurry like multi damage skills, can be interrupted.

Gun 5, Black Powder is the main control field skills .. blame on the vast majority of non-boss, a gun can block 90% of the output, and the group effects, adjust Xiazou bit, in the middle of the monster group this to go down, and then use the output of the 1 skill, after the end of the smoke, such as an attack time, supplemented next smoke, can ensure balanced active point discrepancy.

Maintain gun case, if we put a gun to 4, has basically impossible to maintain the initiative to point at a relatively high level, so the output depends mainly on a skill. Both aoe with a sword or dagger fight monomer, a skills output are pretty good. threat is relatively small boss with a knife fight is like, and to focus on the skills go places and hide, only beheaded the segment deserves with 2 beheaded.

Seconds wide range of some boss aoe, usually need to roll out, but roll, after all, a short time difficult to grasp where thieves and a practical skills, sword dagger 3

flanking strike, up to 0.5 seconds to avoid any obvious to go?

Remote attack when you remember the Shortbow out 1 interspersed with 2 decent output. Kite when the way to get ahead in their feet at the same time put 2, just to be able to hit the monster chasing behind.

Slot skills, this is the most important to see what kind of strange for what skills, whenever you have to remember that.

signet of malice, the heraldic passive effect each combat hit back to the blood, thieves hit hit not only refers to weapons skills. aoe occasions lost a barbed wire, you looked up the blood line soared, the same effect There Shortbow 4 Duwu in. course, there are the most perverted dagger storm.

In fact, the multi-objective of the the Shortbow various skills to combat the effect can be very powerful blood back, even higher than the efficiency of the blood back card cd initiative to use this article back to the blood effects.

Throughout treatment skills premise, suddenly the need to lift the blood depends, on the one hand, aoe effect of the above-mentioned strong blood back, on the other hand is dependent.

shadow refuge skills, with the shadow arts XI features, the recovery amount is very impressive.

But note that the detailed mechanism of this skill:

This skill from the cares Start, total will be 5 times resulting in a therapeutic effect to the range of allies, and on the the stealth buff (stealth than a boon to, free from any effect of impact and boon), skills landing instant is the first time After once per second, a total of four seconds, every time on the buff for 3 seconds, which is the superposition of a time buff, so the total duration of 15 seconds.

This skill put down to begin, will be in the range of the edge at the same time to leave the scope of the decision is applied for 10 seconds, any stealth friendly unit to leave the range will be forced profiling and enter stealth cd (is to reveal the effect of time) .

Skills of stealth time is not characteristic of, but can be normal and stealth skills superimposed.

smoke screen, this skill copy is simply easy to None to be added to the extent of many parts of the heavy hail of bullets rely on this skill rush, plus the deception mastery features only 24 seconds of cooling time, put a smoke wall, the effect of the end of the red up dagger storm, finished a little wait can put a smoke wall plug loophole for a long time the guardian comparable.

In addition, this skill down with Shortbow the fried smoke wall range can the groups stealth. Can shadow refuge + smoke wall + Shortbow 2, the highest stack of about 30 seconds of stealth.

shadow step .. encounter hard control boss with it,such as the coe will shut crystalline alpha ,jump out to like .

blinding powder, the biggest advantage of this skill, eat hard control can also be used .copy boss pulled down not panic with this skill, boss to find someone else to go with Shadow Arts the XI can back length blood .

caltrops, said above aoe when blood back.

scorpion wire, remote strange drag over with on blinding with aoe.

Elite skills, a favorite with daggers storm. Not to mention powerful aoe damage, just aoe when blood back with the malicious heraldic, and the reflected projectiles duration is very easy to use effects group of monsters over dagger storm directly after the end of a shadow refuge in hiding , efficient and safe.