Thursday, October 18, 2012

Guild Wars 2 thieves copy of the utility build and battle ideas


The battle, I have always regarded the stability of the entire team in first place, thus composed as follows the build. This play well in the ranks to play the role of pillars, a significant reduction in the pressure of the overall battle.

Characterization:

Only must the characteristics of the 15 properties in XI and Acrobatics Shadow Arts, and all the other can modify according to specific circumstances.

Shadow Arts, characteristics well beyond the final XI: I, III, IV.I Needless to say, the main set build slots skills are deception, drop the CD is really upgrading; III allows thieves a very powerful ability to lift the blood group, this is really not a joke; IV, sneak in every 3 seconds to remove a symptom, and this situation, if the poison the boss of the powerful must bring other symptoms are relatively not very threat sex.

Acrobatics, the first big feature can only elect I or II. Actually pve when I really, really easy to use.

Second characteristic use very much, VII, VIII and X are very strong in pve.

Deadly Arts, in only 15 of the more practical features, but the main points of this sacrifice will be relatively large, and do not necessary, and finally I chose to completely abandon this line.

Critical Strikes, this line basically is to enhance dps, and how the election is all about. According to personal preferences to add like, it is worth mentioning that 15 characteristics can indeed alleviate the pressure of active point consumption largely to the characteristics play a sufficient the effect is actually about 30% crit enough, after all, when truly needed initiative the aoe occasions, but aoe the storm but also much more.

Trickery, how to add random.

Choice of weapons, sword + gun / dagger + gun / sword + dagger / Shortbow

The sword used for aoe occasions, daggers used to fight the boss, the Shortbow mainly kite and long-range attack.

Gun 4, headshot, for interrupted monster threat skills In fact, as long as the smoke above, most of the non-boss monster skills have been no threat, and the need to pay attention to only a variety of shootin / Flurry like multi damage skills, can be interrupted.

Gun 5, Black Powder is the main control field skills .. blame on the vast majority of non-boss, a gun can block 90% of the output, and the group effects, adjust Xiazou bit, in the middle of the monster group this to go down, and then use the output of the 1 skill, after the end of the smoke, such as an attack time, supplemented next smoke, can ensure balanced active point discrepancy.

Maintain gun case, if we put a gun to 4, has basically impossible to maintain the initiative to point at a relatively high level, so the output depends mainly on a skill. Both aoe with a sword or dagger fight monomer, a skills output are pretty good. threat is relatively small boss with a knife fight is like, and to focus on the skills go places and hide, only beheaded the segment deserves with 2 beheaded.

Seconds wide range of some boss aoe, usually need to roll out, but roll, after all, a short time difficult to grasp where thieves and a practical skills, sword dagger 3

flanking strike, up to 0.5 seconds to avoid any obvious to go?

Remote attack when you remember the Shortbow out 1 interspersed with 2 decent output. Kite when the way to get ahead in their feet at the same time put 2, just to be able to hit the monster chasing behind.

Slot skills, this is the most important to see what kind of strange for what skills, whenever you have to remember that.

signet of malice, the heraldic passive effect each combat hit back to the blood, thieves hit hit not only refers to weapons skills. aoe occasions lost a barbed wire, you looked up the blood line soared, the same effect There Shortbow 4 Duwu in. course, there are the most perverted dagger storm.

In fact, the multi-objective of the the Shortbow various skills to combat the effect can be very powerful blood back, even higher than the efficiency of the blood back card cd initiative to use this article back to the blood effects.

Throughout treatment skills premise, suddenly the need to lift the blood depends, on the one hand, aoe effect of the above-mentioned strong blood back, on the other hand is dependent.

shadow refuge skills, with the shadow arts XI features, the recovery amount is very impressive.

But note that the detailed mechanism of this skill:

This skill from the cares Start, total will be 5 times resulting in a therapeutic effect to the range of allies, and on the the stealth buff (stealth than a boon to, free from any effect of impact and boon), skills landing instant is the first time After once per second, a total of four seconds, every time on the buff for 3 seconds, which is the superposition of a time buff, so the total duration of 15 seconds.

This skill put down to begin, will be in the range of the edge at the same time to leave the scope of the decision is applied for 10 seconds, any stealth friendly unit to leave the range will be forced profiling and enter stealth cd (is to reveal the effect of time) .

Skills of stealth time is not characteristic of, but can be normal and stealth skills superimposed.

smoke screen, this skill copy is simply easy to None to be added to the extent of many parts of the heavy hail of bullets rely on this skill rush, plus the deception mastery features only 24 seconds of cooling time, put a smoke wall, the effect of the end of the red up dagger storm, finished a little wait can put a smoke wall plug loophole for a long time the guardian comparable.

In addition, this skill down with Shortbow the fried smoke wall range can the groups stealth. Can shadow refuge + smoke wall + Shortbow 2, the highest stack of about 30 seconds of stealth.

shadow step .. encounter hard control boss with it,such as the coe will shut crystalline alpha ,jump out to like .

blinding powder, the biggest advantage of this skill, eat hard control can also be used .copy boss pulled down not panic with this skill, boss to find someone else to go with Shadow Arts the XI can back length blood .

caltrops, said above aoe when blood back.

scorpion wire, remote strange drag over with on blinding with aoe.

Elite skills, a favorite with daggers storm. Not to mention powerful aoe damage, just aoe when blood back with the malicious heraldic, and the reflected projectiles duration is very easy to use effects group of monsters over dagger storm directly after the end of a shadow refuge in hiding , efficient and safe.

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