Saturday, November 17, 2012

About country warfare Points Description division and occupations.





Again points. Attention to the upper right corner to enter the country after the war, there are three points as I am ordinary above the blue point P and S points. Third line red S P point is the war in the country the number of points that can be used, such as the construction of something, Zhao guardian blue and red are the scores of their own and the enemy's. directly determine the winners and losers score. increase value of P and S values ​​are different in the destruction of enemy buildings. out only point P S point does not consume so points to build something that will not affect the total score (hope that this will not be someone Zaima points built something) but pay attention to the points is limited 's. Mainly used summoned Guardian and making resurrection and send. Else try with YXB made small stronghold guardian opinion may be made from time to making not made because the daemon will chase people can be led out by a small number of enemy get rid of. fence does not move only rushed to the city's destruction, while the city is a small place where the enemy is difficult to capture in our number of dominant. difficult to carry out attacks, especially remote attacks such as Mage and bow.

Build something to tie a stronghold not to have made the resurrection. Else should be made, such as the attack Castle also important to reduce the force of the enemy's attack building large base must be made more than one enemy attack can be extended time under the castle. actual often a big stronghold surrounded resurrection and other buildings do not. enemy capture all construction Perkins! the captain in strongholds guardian not summoned. enemy fast break under the fence again summoned. When the enemy attacks guardrail must first get rid of the guardian will be full the MISS This to a large extent, to extend the time of the capture of the castle, but the actual operation with the not so well!

Mad attack and shield. Extremely important role. Always run ahead of the mad blood high anti high shield has the Shield. Rushed into the enemy crowd hair skills is the most important role in the melee and also protect the bow and mage safely behind the attack is the leader of the team!

Two swords. Metamorphosis attacker take claws under invincible! But you can not expand the group attack is often the destroyer of buildings.

Bow. Auxiliary attacker. Could help increase the blood but also expand the long-range attack. Important role in the team. Greatly increase the efficiency of the overall attack a good archers ATK does not lose any role.

Maken. Itself dark attributes. Mage and arch nemesis. To see all headache role in the curse regard any career ranks added Maken. Our overall attack will greatly enhance the same time weakening the other spiker mage and bow attack capability can play a things office multiplier effect. attacks, you can say so. and Maken is to do battle and mad shield alongside people.

Magic spiker team can be said that a good team launched attacks to come from mage.mage can be given to strengthen the capacity of all occupations. With melee class help. Mage super attack capacity and engine power. fighting as a team. resistance to kill the main force of the hostile forces team!

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